didyc at nus.edu.sg
wang.pan at u.nus.edu
To regain the motor functions after stroke, patients often needs to go through repetitive and intensive rehabilitation training over months or even years. Low patient motivation and participation were commonly reported as a main barrier to effective outcome.
LightsOut is a tangible gaming board for the training of upper limb functions that aims to engage patients in rehabilitation program. The device features: (1) a module design allows the attachment of knobs with different sizes/shapes to simulate different functions in daily life (e.g turning door knob, opening water bottle), (2) a simple interface and various mini-games with colored LEDs specifically designed for elderly to reduce learning curve, and (3) social gameplay supports two patients to play together competitively or cooperatively by combing two boards together. A three-month evaluation study indicated that LightsOut was able to result in a significantly higher patient motivation and participation volume than the traditional training tool.